From the course: Primitive and Spline Modeling in Cinema 4D

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Adjusting the axes of objects for easier assembly

Adjusting the axes of objects for easier assembly - CINEMA 4D Tutorial

From the course: Primitive and Spline Modeling in Cinema 4D

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Adjusting the axes of objects for easier assembly

When an object moves around or rotates in the real world, it's typically rotating around what's called its center of gravity. In Cinema 4D when you position or rotate an object, its rotating around its axes. Where you place your objects axes can either make it very easy to position an animate, or very difficult. Take this simple figure primitive for example. When I rotate the object its rotating from its center. When I move it, it's moving from the center as well. The problem with this object is that if I were to add a floor object to my scene it would be intersecting with it. If I take my figure and move it so that it's no longer intersecting with the floor but instead resting neatly above it. I see that its position here is Y 300, which means that the object's axes is located up above the floor. Now, if I move my object away from here, I now have to remember that the position was 0, 300, 0, as opposed to just typing in 0, 0, 0, which I could do if the object's axes was placed on the…

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