- To start off this movie I'm just going to…press Play and ask you what you think.…Now, of course, I can't hear your comments,…but hopefully you're thinking about this…and noticing some things.…One, that the cubes are starting at…the exact same place, at the same time,…and that they're ending at the same place…at the same time.…The difference is how they're getting there, right?…So let's just hide two of these,…and have the linear example play first.…
Okay, steady movement, no speedups,…no slowdowns, kind of boring, kind of robotic,…not very lifelike.…Let's hide the linear example and…look at the ease gentle.…Okay, so that one kind of ramps up a little bit.…Goes faster, and slows down.…Little bit more lifelike than our linear example.…How about ease strong?…All right, that's cool.…
And this is all subjective of course, right?…But that takes a while to really get out of…the gate, then it speeds up really fast,…and then it hits the brakes really hard…at the end, right?…Now, they're all covering the same ground in…the same amount of time, but one of…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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