Join EJ Hassenfratz for an in-depth discussion in this video Adjusting Collision settings, part of Mograph Techniques: Dynamic Falling Objects in Cinema 4D.
…We'll now move onto the collision settings tab on all of…our dynamic objects, this includes…collision shape, bounce, and friction settings.…So as we discussed in an earlier video, the dynamic shape is…an important setting to adjust depending on your objects in your scene.…Usually automatic will work fine, as we have here on the coin object.…And using automatic, the physics engine in Cinema 4D calculates as efficiently as it…can for each dynamic shape, basically using a low…poly shell of your object to create the collision simulation.…
Now let's move on to our table and for table we're going to change…the shape to box, which is actually…the fastest to calculate in a dynamic simulation.…And we already went over the static mesh shape for the MoText object here.…The actually takes into account the actual geometry…of your object.…So objects can then fall in the cracks and crevices of your object.…So now let's move onto our bounce.…Bounce adjusts how much elastic bounce there…is when two objects collide into one another.…
- Setting up an emitter
- Adding collider body and dynamic body tags
- Adjusting force and collision settings
- Baking the animation
- Rendering and finishing in After Effects