Join Donovan Keith for an in-depth discussion in this video Adding references to your viewports in CINEMA 4D, part of Primitive and Spline Modeling in Cinema 4D.
…While your reference imagery can be useful in isolation, just by thumbing through it,…it's far more useful once you've loaded it into your backdrops in cinema 4D.…To load in your reference imagery, start by going to your four-way view in cinema.…Next, bring open the folder that contains all of your…reference images, and start dragging them into the appropriate views.…I'm going to drag this ortho front image, into the front view, ortho top into…the top view, and side left into this right side view.…
Now, that may not take a lot of sense, the key thing to remember…here is that this image is taken of the left side of my object.…Whereas this camera right here says right which means that it's coming from the…right-hand side looking towards the center showing me the left-hand side of my image.…Now you'll notice that I have an ortho bottom image…here as well.…And you'll kind of have to decide which is more important…to you, the top view or the bottom view of your image.…Because unfortunately Cinema 4D doesn't have a really great…
Author
Released
2/13/2014- Modeling what you see
- Grouping objects into components
- Aligning and spacing objects with the Arrange tool
- Modifying basic shapes with deformers
- Creating live copies with the Instance object
- Understanding spline types
- Collecting reference material
- Working with splines
- Creating a simple extrusion
- Creating sweeps, lathes, and lofts
Skill Level Intermediate
Duration
Views
Related Courses
-
Designing a Promo with Cinema 4D
with Rob Garrott7h 2m Intermediate -
Modeling Characters in Cinema 4D
with Christopher Broeska3h 43m Intermediate
-
Introduction
-
Welcome44s
-
Using the exercise files1m 22s
-
-
1. Modeling Concepts
-
Mesh resolution5m 1s
-
Model only what you see1m 55s
-
2. Preparing Components for Placement
-
3. Accurately Assembling Components
-
Quantizing movement3m 29s
-
Snapping3m 54s
-
4. Deforming and Combining 3D Shapes
-
5. Duplicating and Reusing Elements
-
Using the Duplicate command2m 52s
-
6. Primary Object Types
-
Understanding spline types2m 50s
-
-
7. Working with Reference Imagery
-
8. Working with Splines
-
Drawing bezier splines4m 18s
-
Outlining curves2m 59s
-
-
9. Extrude Modeling
-
Creating a simple extrusion5m 22s
-
-
10. Sweep Modeling
-
Creating a simple sweep2m 32s
-
Create a complex sweep4m 17s
-
-
11. Lathe Modeling
-
Creating a simple lathe5m 2s
-
Creating a complex lathe6m 13s
-
Creating partial outlines5m 41s
-
-
12. Loft Modeling
-
Creating a simple loft5m 3s
-
-
Conclusion
-
Next steps1m 44s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Adding references to your viewports in CINEMA 4D