Join Donovan Keith for an in-depth discussion in this video Adding liquid to a glass using the transparency absorption settings, part of Cinema 4D: Creating Materials.
Accurately creating the look of liquid inside of a transparent container, is a…common challenge. Let's tackle it.…So, the goal of this video is to create something like this image that we see here.…Now, this is a photograph of a glass teapot with some tea inside of it.…Now, our teapot looks a little bit different, but the principles for creating…something like this are the same. Now in my Cinema 4D Scene, I have a teapot…model, and inside of there, you'll see a HyperNURBS object that says TeaPot.…Inside of there, another polygon object that's the teapot model itself.…
I'm going to just temporarily turn off my interactive render region, and I'm…going to go into my front view. So I can see what's going on here.…I've just tapped the H key on my keyboard to frame this up, and if you type the O…key you can frame the models specifically. Now, what I have here is my tea pot model…and inside of it I've got a liquid model. Now I'm going to hide that so you can see…actually what's going on here and unhide it again.…
- Applying materials to objects, NURBs caps, and polygon selections
- Creating glass using transparency and refraction
- Building colorful backgrounds
- Creating plastic, metal, and concrete
- Mapping an image to a video screen
- Adjusting material placement
- Creating layered materials with photographs and the Filter shader
Skill Level Intermediate
1. Understanding Materials
2. Creating Simple Materials
3. Working with Shaders
4. Working with Textures
5. Applying Materials with Texture Projections
6. Creating Layered Materials
Next steps1m 7s
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