Adding eyes using the Symmetry object


show more Adding eyes using the Symmetry object provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D: Designing a Promo show less
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Adding eyes using the Symmetry object

Now that we've got the shark mouth pretty well roughed in, we need to start adding the eyes. A shark is symmetrical from left to right, meaning that there is an eye on each side of its head and there's also a nostril on each side of its head. Same thing for the gills and some of the fins. There's a great tool in CINEMA 4D called the Symmetry object that allows you to work on one side of your model and automatically duplicate the geometry onto the other side. I'm going to add a Symmetry object to the scene. It's underneath the modeling objects and it looks like an egg split in half.

The Symmetry object is a generator, but it's very important to put it in the hierarchy in the right way. Before I do add it to the hierarchy though, I need to delete half of my model. So if I go to my cube object here, I'm going to delete all the points that are on this side of the shark. So let's go to our Selection tool and get into the Front view and I'm going to draw rectan...

Adding eyes using the Symmetry object
Video duration: 9m 57s 7h 2m Intermediate

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Adding eyes using the Symmetry object provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D: Designing a Promo

Subjects:
3D + Animation Video
Software:
CINEMA 4D
Author:
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