…So right now our scene isn't very interesting at all because…we'd haven't given any dynamic properties to any of our objects.…We can do this quickly by adding rigid body tags to each of the…objects we want to interact with the real world physics system inside of Cinema 4D.…So let's go ahead and give our coins some dynamics.…So we can do this by just right clicking on our coin object.…Going to Simulation > Rigid Body.…Now if I go ahead and play out my scene here, you can see that…our emitter is now emitting those coins and…they're dropping due to that dynamics tag here.…
But you can see they're also falling right through our table.…And that's because we haven't told Cinema 4D that…we need to include, the table with our dynamics calculation.…So we just need to turn on our motext object here, so we have that.…And you'll see that if I play this again, the…coins are going to fall right through that text as well.…So what we need to do is say, hey, we need these two…objects, the table and the text, to also interact with, the dynamics engine.…
Released
2/27/2014- Setting up an emitter
- Adding collider body and dynamic body tags
- Adjusting force and collision settings
- Baking the animation
- Rendering and finishing in After Effects
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Video: Adding Collider Body tags and Dynamic Body tags