Shaders are generated by Cinema 4D using mathematical formulas and have a wide gamut of uses. In this video, learn how to add patterns to the diffuse channel to brighten and darken the color channel.
- [Instructor] So let's take a look at this scene. We'll just blow through, and we have some sweets, or candy, falling onto the floor. And if we just pause the timeline, we might just come to end here, and press alt + r to bring up the interactive render region. You'll see that these sweets are not all the same color, they are actually being colorized in a different way using the variation shader, and that's not the focus of this movie, but you can come into this material and see what's going on.
What we would like to do is change these wrappers from looking kind of flat and boring to having a pattern on them, and so we can do that by using the diffusion channel. The diffusion channel makes the color channel darker or brighter, and we can add a texture here, and we'll come in and use the tiles surface and you should see in the view port now that it's making the image darker.
That's because the colors in the tiles shader here are primarily quite dark and they're just being translated over to gray scale. So if we click into Tiles 1, and we'll change that to be white, now everything should brighten up. We can change the pattern type to something different, and I quite like waves, and you might be thinking, "What's this blue color for?" Well I'll change the pattern to Waves 2, and now that blue pattern comes into play, and we can click onto it and change the color to a sort of light gray, and now we'll get this variation happening, and now our sweet wrappers are a lot more interesting.
We've managed to create a pattern using the tiles shader in a diffusion channel, which is having an effect on the color channel, and in this instance, it's brightening it up using these gray scale values here.
Here, learn key foundational concepts, such as spline modeling, lighting, and materials, which are crucial to understanding exactly how this 3D application functions. Instructor Andy Needham covers practical techniques for extruding shapes; working with MoGraph tools such as Cloners and Effectors; and adding lighting and camera views for fully realized 3D motion graphics. Plus, find out how to integrate assets from Adobe Illustrator, composite multipass renders with the After Effects and C4D workflow, and use the Takes System to try different materials and settings and export your projects in the exact sizes and resolutions you need.
- Setting up scenes
- Modeling with splines
- Using Illustrator files in C4D
- Extruding depth and detail
- Animating in the Timeline
- Creating clones
- Using Effectors
- Lighting motion graphics
- Applying materials
- Creating animated materials
- Compositing multipass renders in After Effects
- Rendering motion graphics in C4D
Skill Level Beginner
Mograph Techniques: Spline Dynamics with Cinema 4Dwith EJ Hassenfratz1h 13m Intermediate
Learning Bodypaint in Cinema 4Dwith Thanassis Pozantzis4h 43m Intermediate
X-Particles 3 for Cinema 4D Essential Trainingwith Andy Needham3h 17m Intermediate
1. What Are Motion Graphics?
2. Setting Up a Project for Motion Graphics
3. Working with Splines
4. Working with the Timeline
5. The Power of MoGraph
6. Lighting for Motion Graphics
7. Materials for Motion Graphics
8. Rendering and Compositing for Motion Graphics
Next steps1m 39s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.