Join Donovan Keith for an in-depth discussion in this video Adapting existing textures with the Filter shader, part of Cinema 4D: Creating Materials.
There're many times when the texture that you want, is only a little bit different…from a texture that you've already got. In those situations, the Filter Shader is…an excellent tool for adapting existing textures to your new needs.…In this scene, I've taken a lot of the textures from our sort of parking…structure scene and adapted them to the appearence of a downtown loft.…I've changed the dimensions to my building slightly and adjusted the lighting, but…even though I've done all of that, it still looks a little bit like a prison cell.…So, let's go ahead and play around with giving our floor a stain, but you'll see…this sometimes in downtown lofts where the management are trying to sell their…concrete slab for a little bit more. So, let's open up this floor texture, and…let's add a little bit of Specular to it. So I'm just going to turn on the Specular…channel, and it's going to give me a little bit of highlight, and looking at…this, we'll see how we're doing. The Specular is doing a little bit, but…
- Applying materials to objects, NURBs caps, and polygon selections
- Creating glass using transparency and refraction
- Building colorful backgrounds
- Creating plastic, metal, and concrete
- Mapping an image to a video screen
- Adjusting material placement
- Creating layered materials with photographs and the Filter shader
Skill Level Intermediate
1. Understanding Materials
2. Creating Simple Materials
3. Working with Shaders
4. Working with Textures
5. Applying Materials with Texture Projections
6. Creating Layered Materials
Next steps1m 7s
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