From the course: Maya: Rendering in Arnold 6
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Using area lights for suffuse light through windows - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Using area lights for suffuse light through windows
- A Monte Carlo path tracer like Arnold can run into long render times for sky dome illuminated interiors due to the way light rays are sampled. As we saw earlier in the course, we can mitigate this problem somewhat using sky dome light portals. However, we'll reach a point of diminishing returns with sky dome samples, and to reduce the grain we will need to increase the render settings which will lengthen the render times, but there's another way to provide suffuse illumination from the sky and environment, and that is to use area lights over the windows instead of a sky dome. This method also gives us more artistic control because we have access to the area like parameters such as color and spread. This is the same environment map we used earlier. It's just rotated 90 degrees so that there's no direct sunlight in the interior, and that way it'll be easier to see the benefits of using area lights instead of sky dome portals.…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
(Locked)
Creating a Maya area light5m 39s
-
Setting area light attributes3m 13s
-
(Locked)
Creating an Arnold disk area light4m 15s
-
(Locked)
Rendering self-illuminated surfaces4m 58s
-
(Locked)
Setting shape node Arnold attributes4m 32s
-
(Locked)
Using area lights for suffuse light through windows4m 28s
-
(Locked)
Control distance intensity with a Light Decay filter5m 45s
-
(Locked)
Creating a directional light5m 49s
-
(Locked)
Art directing sunlight with a directional light5m 58s
-
(Locked)
Adjusting attributes of duplicate spot lights7m 7s
-
(Locked)
Focusing lens radius for a collimated beam5m 6s
-
(Locked)
-
-
-
-