Learn how to manage links to external files such as bitmaps.
- [Narrator] As I mentioned in a previous chapter…3DS Max does not store 2D image data in the scene file,…or .max document.…If you use a texture or a background…that's an external file that's linked to your scene,…and the 3DS Max project folder structure is…a method for preserving the links…between these different data types.…It's very important that if you have images…in your scene that they are located inside…a specific folder in your project,…and that is scene assets images,…and these are the images that…I have provided with the course.…
If your files are in this folder,…then that's half of the battle.…The other half is to make sure that the paths…to your images are correct in 3DS Max.…Just because a file is located in the right location…doesn't mean that 3DS Max is looking…for it in the right location, and vice versa.…3DS Max can actually find a file if it's located in some…other random place, but that's a very, very bad work flow.…It's important that you keep all of the assets necessary…to load a particular scene in the project folder.…
Author
Released
4/12/2017Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including an introduction to Arnold, the new production renderer.
- Customizing and configuring the interface
- Selecting, duplicating, and editing objects
- Working with sub-objects in the modifier stack
- Performing polygonal and subdivision surface modeling
- Freeform modeling and sculpting
- Modeling with splines and NURBS
- Linking objects in hierarchies
- Framing shots with cameras
- Creating and editing keyframes
- Controlling lights and shadows
- Building materials
- Mapping textures
- Rendering sequences
Skill Level Beginner
Duration
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3ds Max: Design Visualization
with Scott Onstott4h 21m Beginner -
3ds Max 2017: Advanced Materials
with Aaron F. Ross2h 34m Intermediate
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Introduction
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Welcome1m 14s
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1. Getting Started
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Choosing a workspace1m 42s
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Setting preferences3m 40s
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Using project folders5m 4s
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2. 3ds Max Interface
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Navigating in viewports7m 24s
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Using hotkeys3m 11s
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Specifying display units3m 7s
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Specifying system units4m 17s
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Defining the Home Grid3m 27s
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Choosing shading modes4m 26s
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Configuring viewports2m 21s
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Customizing colors4m 6s
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Customizing hotkeys5m 18s
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3. Manipulating Objects
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Choosing a coordinate system4m 17s
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Collecting objects in Groups6m 16s
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4. Using the Modifier Stack
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Moving a pivot point2m 43s
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Selecting sub-objects3m 26s
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Building a modifier stack4m 51s
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5. Spline Modeling
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Creating a line8m 14s
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Editing vertex types4m 58s
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Editing Splines3m 51s
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Understanding NURBS4m 42s
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Rendering splines3m 39s
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Adding a Bevel modifier5m 35s
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6. Polygon Modeling
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Creating an image plane8m 23s
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Tracing an image plane5m 56s
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Adding edges with Cut4m 16s
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Preparing Boolean operands8m 55s
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Cutting with Booleans4m 48s
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Creating doors and windows5m 44s
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7. Sub-Object Polygon Editing
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Detailing with Chamfer5m 45s
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Branching with Extrude5m 45s
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Welding vertices4m 43s
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8. Subdivision Surface Modeling
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Baking subdivisions3m 27s
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9. Freeform Modeling
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Using Paint Deform brushes6m 27s
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Setting paint options3m 37s
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Controlling brush options3m 34s
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10. Hierarchies
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Understanding hierarchies3m 23s
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Linking objects6m 32s
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Locking transforms3m 29s
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11. Layout and Modeling
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Merging scenes3m 29s
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Managing display layers5m 50s
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Creating a target camera3m 51s
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Creating a free camera5m 16s
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Enabling safe frames3m 41s
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12. Keyframe Animation
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13. Lighting
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Creating photometric lights4m 21s
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Controlling viewport quality3m 14s
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Adjusting exposure control6m 37s
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Using the ART renderer5m 52s
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Adjusting light shape3m 49s
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Adjusting light distribution6m 38s
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Creating a sun and sky8m 19s
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Using the Light Explorer7m 45s
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14. Materials
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15. Mapping Textures
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Placing 3D procedural maps8m 24s
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Mapping bitmap image files4m 55s
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Tracking scene assets9m 39s
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Projecting UVs with UVW Map5m 24s
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Using Real-World Map Size2m 10s
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16. Rendering
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Choosing a renderer5m 47s
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Setting Arnold render options10m 24s
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Conclusion
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Next steps2m 11s
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Video: Tracking scene assets