Join Dave Schultze for an in-depth discussion in this video Texture and pattern, part of Design Foundation 3D: Shape and Form.
- Surface texture is a simple measurement…of the smoothness of a surface.…But we're usually talking about the opposite of smoothness,…the relief you can see or feel.…Now, if this texture occurs at a regular…and repeating manner, then you have a pattern.…Before we get rolling, let's highlight…an example without a pattern.…Since this image of random static does not repeat…in an organized manner, it does not qualify as a pattern.…Here's another example of a floral pattern,…which does qualify since it repeats, simple.…
This funky dotted line image is also a pattern,…but might not appear that way.…We can tell because the edge of one side…matches the opposite edge, so we get repetition…that way with the whole image.…When you have edge to edge repeating,…it's often referred to as seamless or tileable image.…These are used in 3-D for rendering material textures.…Speakers are my favorite place to look for patterns.…In this Sonos Play:1 wireless speaker…we have a very organized pattern of holes.…
Notice how the pattern stops a little short…
First, see how the same idea can be applied in a smaller 2D scale—like graphics and print, fine art, and advertising. Dave then blows it up in 3D, and showcases examples from product design, furniture, architecture, and urban planning.
Projects and concepts are presented in an engaging and sometimes irreverent manner with images, videos, and personal and professional stories from Dave. Check out this fast-paced tour as it covers topics ranging from grids and axes to designing with humor.
- Design exploration with sketching
- 3D exploration with organic forms
- Grids and axes
- Defining space
- Color and contrast
- Texture and patterns
- Minimalism. Less is more.
- Retro. It's back!