From the course: Learning Formit Pro

Setup for modeling - Formit Pro Tutorial

From the course: Learning Formit Pro

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Setup for modeling

- [Instructor] I made a new sketch, and I just wanted to show how I can set this up so that it's useful to me in modeling. This case, I'm thinking about an apartment as a individual EXM file that I could then assemble for presentation and something looks more like a finished building, or just the individual apartment. What I'm going to do is bring in the DWG file that I need so I'd say import, import 3D model. Make sure your filter is looking for DWG, and go to the DWG file in the class file and pick on south building type A. Open that, bring it in. If I roll in to look at it, what I'm going to do is go to the layers, right-click, delete all the layers, we right-click select all the layers, then right-click and delete all the layers. So I'm going to take them out. The geometry is still there. I can make a single layer, right-click, edit name, DWG background, click on there, and then pick the geometry that's still there. It was grouped automatically when it was brought in. If I look under the group tree here, it was just called group one. You don't have to, but if I rename this as DWG Background, it'd be clearer to everybody what it actually is. So you see if I pick it in the group tree, it highlights in my model. So if I've got a very complex model and it says group 250 or something, if there's a name, I kind of know what it is, and I can pick it and I can find it, and then if need be I can also zoom to it. And what I want to do here in the rest of this setup is I've got the DWG background, but I need to assign that geometry now to the DWG background so I can turn it on and turn it off. Right, so just a click there. Now I've got the DWG information. I want to just draw the beginning of my apartment unit. So I could, say, draw a rectangle. Going to snap to a corner. Snap to the corner. Always worth checking what your setting is here. Is the grid on or is the grid off? I've got the grid off 'cause I had it off when I started. And then my last point would be on here, I'm going down to a corner like this. Now you might have to get quite close to it before it picks up on the end point that's there. Going to roll in a little bit more there. So now I've created the surface. Going to do a double-click to fit, double-click on the scroll bar that was. And escape, escape to get out. So if I pick that form, I can pick on the surface, come up the Z axis and tell it that's nine feet one. So a little trick is when I've got forms like this and I want to benefit from the fact that I have the DWG and I can see openings for doors and windows, if you go to materials and what I'm going to do is say make a new material. I'm just going to call it transparent. And I'll move the slider so I can make it a transparent material, and say okay. So you see if I use the paintbrush and I come over here and I double-click on it, I can make all of that form transparent, kind of like X-ray, so I'm looking through the form into the geometry that's in between. Now if I pick the face of my form here, and I'm going to move that face back a little bit, so say I point in, you know, this direction, and what I want to do is set it back to maybe where the glass plane is, or if I set it to go back like three inches, like that, this might be where the door opening is. Set back in the building. Then what I can do is I can draw my geometry for the door opening. I could do it with the rectangle. I'll do it with this just so you can see some extra choices. If I zoom in closely on here, you see that I can pick up that on edge and intersection, so I'm intersecting a line on an edge. I can click, I can point on the Z axis and tell it this door is seven foot six. Up the way, I can come over to the other side, I'm rolling back a little bit. I've got my X axis, you see it snapping there, and also if I hold the shift key so it's locked, I can imply by going down to this geometry, looking for that point and clicking. So what it did is it drew the line along the top, and then I want to just divide the surface by clicking on the intersection there. My check is to move my cursor, and I see I've got a different surface. Now if I pick this surface and I move it back to the outside of my building, you'll see that I've got a surface set back here and I've got a surface here. And I've got the surfaces at the side, so I kind of implied where that opening is going to be, and it's a useful way for me to set it up so that I can model openings on the outside of my building You'll see another way later in the, a Boolean operation where you can subtract forms from other forms.

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