From the course: Maya: Rendering in Arnold 6

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Rendering a spherical panorama

Rendering a spherical panorama - Maya Tutorial

From the course: Maya: Rendering in Arnold 6

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Rendering a spherical panorama

- [Instructor] Arnold makes it very easy to render out panoramas of various types. And we have options for anything from a spherical environment, up to stereoscopic 360 degree video. In this example, we'll just create a simple spherical environment map. There are two requirements for a spherical environment, also known as a latlong, or equirectangular projection. If we want it to work properly in a viewer, or map properly as a background for image based lighting, then we need a level horizon line. Select the camera in any view port, and in the Channel box, we see that the camera's Rotate Z attribute is zero. And that's the rotation around the camera's line of sight, or it's canted angle, or dutch tilt. We want the horizon like to be level, so Rotate Z should be zero. Also notice that the X rotation value is zero. That's the tilt rotation for the camera, and it's important that it also has a value of zero, otherwise you'll…

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