From the course: 3ds Max and V-Ray: Exterior Lighting and Rendering

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Preliminary camera placement

Preliminary camera placement

From the course: 3ds Max and V-Ray: Exterior Lighting and Rendering

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Preliminary camera placement

- [Instructor] Before we start adding light to the scene, it's a good idea to add a camera. When you light a scene, you want to light to a specific viewpoint, and so having a camera in the scene gives you that viewpoint. No we're rendering in V-Ray so let's add a V-Ray camera to our scene. I'm going to do this in the top view port, so I'm going to maximize my top view port. I'm going to go over to my create panel here, and click on cameras. And then we can select V-Ray. Now we're going to create a V-Ray physical camera. So I'm going to grab this camera, left click and drag, and then place this target here somewhere towards the center of the house. Now once we have this, we can select one of our view ports, and change it to V-Ray cam. Now I'm going to maximize this view port and let's go ahead and just use our navigation controls to position this camera in the scene. So I'm going to orbit the camera, I can dolly the…

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