From the course: 3ds Max 2018 Essential Training
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Linking objects - 3ds Max Tutorial
From the course: 3ds Max 2018 Essential Training
Linking objects
- Now we're ready to link or parent the objects to one another. It is important that you create the links after you've set the pivot point location and orientation, and also after you determine the optimal axis order for rotations. If you create some links and then try to adjust the pivot points or the access order after you've made the links, then your hierarchy is going to do crazy things and spin out of control and you'll be sad. So do it in this order. Set the links after you've established the pivot point and the access order. To create links, we can do that directly in the viewport. You got a couple buttons over here on the main toolbar. Select and link, and unlink selection. Let's choose select and link. Let's get in a little bit closer here, and the easiest way to do this is to move from the extremities inward. I want this wrist to be the child of the elbow. Click and hold the mouse button down on that wrist, and then move the cursor. If our cursor is over nothing, we get an…
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