From the course: Unreal: Introduction to Materials
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Importing textures - Unreal Engine Tutorial
From the course: Unreal: Introduction to Materials
Importing textures
- [Instructor] The content browser acts as the main hub for all data coming into an Unreal Engine project. Imported assets are treated in the same manner regardless of what the data may be. There are some important fundamentals to adhere to when importing textures into Unreal Engine 4. Namely, texture resolution and format. More importantly, however, is the aspect ratio, or proportion, of the incoming images. Let's take a look at Unreal Engine and textures. One of the most important things when working with textures in a game engine is adhering to something referred to as the power of two. Now, you may have seen a lot of textures or images used in game projects where they adhere to this multiples of eight, so for example, 256 by 256, 512, 1024, 2048, 4096. The important thing to note here is that these are square maps, so for example, working with something that would be a 2K texture at 2048 by 2048 rather than something arbitrary like 2048 by 1024, or 2048 by 567 or something like…
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