From the course: 3ds Max 2018 Essential Training

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Lofting with the Sweep modifier

Lofting with the Sweep modifier - 3ds Max Tutorial

From the course: 3ds Max 2018 Essential Training

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Lofting with the Sweep modifier

- [Instructor] The last spline modeling technique I'm going to share with you is the sweep modifier. And it is a method for converting a line, or editable spline, into 3D geometry, to create tubular structures. It's better, in some cases, than simply making the line renderable, because we can have a custom profile to this sweep. For example, we can have chamfered edges and so on. Or we can have interesting shapes to the extruded or swept surface. A perfect application of the sweep modifier is the staircase handrail here. I've constructed a line object, let's take a look at that and select it, getting close. And go into segment mode, and I've created some straight line segments here, and they're not even really joined. That's not important, like this segment here isn't really connected to the other segments. It's just there, kind of touching the other segment. I can show you what I'm talking about, if I move this over, there's no vertex here, alright, so I'll undo that. So it doesn't…

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