From the course: 3ds Max 2018 Essential Training
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Revolving a surface with a Lathe modifier - 3ds Max Tutorial
From the course: 3ds Max 2018 Essential Training
Revolving a surface with a Lathe modifier
- We've shaped up our curve a little bit and we're ready to convert it to 3D Geometry using a lathe modifier. It's currently in Object mode; I've exited out of Cell Object Vertex. If you're still in Vertex mode, you can just exit out of that and now you'll be in Object mode. When we add the lathe, the center or axis of rotation will be placed at the location of the object's pivot point by default. And that would give us some very strange results right now because our pivot is not where it needs to be. It needs to be actually on this axis line. If we just lathed it right now, we would get this wacky self-intersecting geometry and it would be really ugly so let's fix that first. We saw how to move pivot points earlier in the course. Let's just do that once again. With the object selected, go to the hierarchy panel here and in Pivot mode, click on Effect Pivot Only and you may need to actually just move the pivot in order to make it visible. And we want to make sure we snap exactly to…
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Contents
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Creating a line8m 14s
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Editing vertex types4m 58s
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Revolving a surface with a Lathe modifier3m 49s
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Editing Splines3m 51s
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Adjusting level of detail with Interpolation3m 45s
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Understanding NURBS4m 42s
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Importing Illustrator paths to 3ds Max5m 49s
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Rendering splines3m 39s
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Adding a Bevel modifier5m 35s
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Creating a TextPlus primitive5m 52s
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Lofting with the Sweep modifier4m 11s
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