First, see how the same idea can be applied in a smaller 2D scale—like graphics and print, fine art, and advertising. Dave then blows it up in 3D, and showcases examples from product design, furniture, architecture, and urban planning.
Projects and concepts are presented in an engaging and sometimes irreverent manner with images, videos, and personal and professional stories from Dave. Check out this fast-paced tour as it covers topics ranging from grids and axes to designing with humor.
- Design exploration with sketching
- 3D exploration with organic forms
- Grids and axes
- Defining space
- Color and contrast
- Texture and patterns
- Minimalism. Less is more.
- Retro. It's back!
Skill Level Intermediate
- Welcome to our thought-provoking experiment called 3D Design Theory: Form and Structure. In this course, we review principles from the world of 2D like graphic design, illustration, and fine-art, and then see how these same principles can also be applied to the 3D world of product design, furniture, and architecture. The answer is that we can usually find a connection, but not always in the same way, and, occasionally, not at all. There does remain a huge area of overlap and similarity, which hopefully makes this study far more interesting.
Whenever possible we'll take a brief detour into the history of each topic, then try to connect it with current trends. I'll also sprinkle in a few of my more interesting observations for no extra charge. At some point you may ask, does it even make sense to try to compare these things. Well, that's just part of this exercise. By surveying some of the world's most noteworthy designers and their work, this course may just inspire your work and get you to think about things in a whole new way. If all this sounds contradictory and confusing, it is, but welcome to the world of art and design, where you could argue that everything is so subjective, why even try.
I did say this was an experiment, so, if you're ready, let's head into the design lab.