Join Dave Schultze for an in-depth discussion in this video Defining space, part of Design Foundation 3D: Shape and Form.
- If you're math nerd, you'd define space using…the x, y, z, coordinate system…to maybe define a point in space or a formula for a volume.…Instead, we're going to define space by creating…some sense of enclosure.…Let's illustrate this point with one of my favorite things…some more animation.…In these examples we're seeing space defined without walls…or surfaces, instead, these points and lines…clearly communicate their surfaces, forms…or spaces you're inside of.…
Another way we can define space is by using a term for…the exact opposite, what I call leakage.…This is where space is completely undefined…like in this example with a very lonely man,…on a boat in the fog, or me in outer space.…Here, the feeling can get quite uncomfortable…sine there's no definition or reference point,…you're completely in an alien environment.…For an actual example,…let's check out this guy in the woods.…There are trees even though they're spaced far apart,…helping define an edge, almost like a corridor,…or direction where he's moving.…
First, see how the same idea can be applied in a smaller 2D scale—like graphics and print, fine art, and advertising. Dave then blows it up in 3D, and showcases examples from product design, furniture, architecture, and urban planning.
Projects and concepts are presented in an engaging and sometimes irreverent manner with images, videos, and personal and professional stories from Dave. Check out this fast-paced tour as it covers topics ranging from grids and axes to designing with humor.
- Design exploration with sketching
- 3D exploration with organic forms
- Grids and axes
- Defining space
- Color and contrast
- Texture and patterns
- Minimalism. Less is more.
- Retro. It's back!