From the course: 3ds Max 2018 Essential Training

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Referencing scenes with Xref Objects

Referencing scenes with Xref Objects - 3ds Max Tutorial

From the course: 3ds Max 2018 Essential Training

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Referencing scenes with Xref Objects

- [Instructor] Another more powerful method for combining scenes is to use External References. In 3dsMax, this is known as an XRef. An XRef is a scene file that is loaded into another scene file. You've got a hierarchy of scene files. A master or parent scene and some XRef or child scenes. And this makes it very easy for you to version your work. In 3D you need to save out a lot of versions of a project. You can't really overwrite your scene every time. Because it's very common that you'll need to go back to an earlier state. And so you'll save a lot of versions as you go. If your scene file is large and heavy, Let's say it's 100 megabytes. Every time you save out a new version, you're going to take up another 100 megabytes of space. After you save out 10 versions, suddenly you've eaten a gigabyte of disk storage. But if you were smart about it you would use XRefs. You'd have a master scene that was maybe let's say 10 megs. And you would store all of the model data in XRefs external…

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