From the course: Maya: Rendering in Arnold 6
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Creating an Arnold disk area light - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Creating an Arnold disk area light
- [Instructor] The Arnold area light has some key attributes that are not available from the Maya area light. Most importantly we have the ability to choose a different shape for the light. For a Maya area light, it's always going to be a quadrilateral. But an Arnold area light can be a cylinder or a disc. And that comes in handy, in cases such as this where we've got this circular light fixture. We can create an Arnold disc light. To isolate the effects of the different lights, let's turn off the lights that we have in our scene currently. Drag a rectangle in the Top view to select all four of those area lights, and in the Channel Box, set their Intensity to a value of zero. Now they're turned off. Let's create an Arnold area light. From the Main Menu choose Arnold, Lights, Area Light. In the Channel Box let's rename it, we'll call it light ceiling disc and press Enter. The first thing we want to do is change the…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
(Locked)
Creating a Maya area light5m 39s
-
Setting area light attributes3m 13s
-
(Locked)
Creating an Arnold disk area light4m 15s
-
(Locked)
Rendering self-illuminated surfaces4m 58s
-
(Locked)
Setting shape node Arnold attributes4m 32s
-
(Locked)
Using area lights for suffuse light through windows4m 28s
-
(Locked)
Control distance intensity with a Light Decay filter5m 45s
-
(Locked)
Creating a directional light5m 49s
-
(Locked)
Art directing sunlight with a directional light5m 58s
-
(Locked)
Adjusting attributes of duplicate spot lights7m 7s
-
(Locked)
Focusing lens radius for a collimated beam5m 6s
-
(Locked)
-
-
-
-