From the course: Maya: Rendering in Arnold 6
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Controlling camera exposure - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Controlling camera exposure
- [Instructor] The Arnold attributes of a camera provide an easy way to adjust the global exposure of a shot to change the brightness overall without having to adjust any of the lights. I've got a scene set up here with only indoor artificial lighting and it's a bit dark. So we can brighten that up by opening up the camera iris. Select the camera attributes. Go into that camera counter viewport to the view menu and choose camera attribute editor. In the attribute editor, scroll down and open up the Arnold section. And within here, one of the first attributes you'll see is exposure. I've got Arnold running in the viewport here already so if I increase the exposure to a value of one I'll immediately see that shot become brighter. And again, this is in f-stops. Every numerical integer increase will double the sensitivity of the camera sensor. So if I bring this up to exposure of two now it's four times as sensitive than it…
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Controlling camera exposure1m 48s
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White balance with camera filtermap3m 16s
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Lens distortion with fisheye camera2m 49s
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Rendering a spherical panorama3m 53s
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Rendering bokeh with depth of field3m 54s
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Animating focus distance for a rack-focus effect4m 54s
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