Join Brian Myers for an in-depth discussion in this video Assigning interior materials, part of Lumion Essential Training.
- [Instructor] Now that I have materials assigned to the outside of the building, the next thing I want to do is assign materials to the inside of the building. And I think that I'll start assigning materials up on the second floor of the building. Currently, I'm on the backside of the building, and this would be the side that's actually overlooking the waterfront. To get up to the second floor, I'm just going to spin the wheel on my mouse, to zoom into the building. Next, I'm going to hold down on the wheel of my mouse, and then move my mouse up until I'm up on the second floor.
Here on the second floor, I can see that all my walls and doors, the ceiling, the floor, it's all gray. So we need to assign materials to each of these objects. Start by selecting on the walls. This is indoors, so let's go to an indoor material. I want to pick plaster, and let's try this plaster 05 1024, and just see what it looks like. That'll be an okay material for me for right now. I may decide to come back in and adjust it later, but that material will work.
So I'll click on the save button. Next, I want to click on this door, and I want to change the material for the door. Ideally, I'd really like to match the material for the door, so that it matched what we're seeing here for the mullions on the glass, or at least a very similar color. So with the door selected, I'm going to come here to indoor, and see if we have any metals available. I can see that we have metal available. If I click on different tabs, I can even see that we have some dark metals that are available to us.
But I think I'll come down here to maybe this metal 07, and see how it looks. It's a nice, reflective material. That might be okay, but let's try the nickel material instead, which is right below it. That's close. Maybe the platinum look. Really, I don't care which metal that you decide on, but choose one of the metals off of the list, and have that be your standard metal for the door. But as you can see, you can just start picking on different materials, and get a look for what that material will actually look like, when it's applied to that door.
In my case, I am going to choose on the nickel. Now, what's interesting is right now I can see that all the doors in green are going to be the doors that actually get this material. If I click on the check mark here, all those doors have the material, but this door does not. What that means is that this is a different type of door from the other doors, so I need to assign materials to it as well. So I'll click on that door, come to indoor, next I need to go to my metals, I'm going to find the nickel, then I'm going to put a check mark, and now it has that material applied to it.
Now I'd like to assign a material to the ceiling. I'm going to click on the compound ceiling, come here to indoor, once again, I'm going to come over here to plaster because I happen to know that some of the standard ceilings are underneath the plaster. And then I'm going to select on this 1,200 by 600, and now we can see that we have ceiling tiles in. But the ceiling tiles aren't exactly where I want them to be. So what I'll do is I'll click on the check mark for save. Once again, click on the ceiling, and now I can make modifications to the material itself.
That includes the Z offset. If I click, here for position, for Z offset, I can now pull those ceiling tiles over, so that the ceiling tiles are now centered there in the hallway. And I'll leave those tiles where they need to be. I'll click the check mark to finish that off. Now I can see that I have a floor as well. Floor, I'd like to add a material to, so I'll come up here to indoor after selecting on the floor, look and see if any of these are materials that I want to use.
Now technically, I could use maybe a stone, or come in and maybe choose some sort of custom material, but I think in this case, I really it to be maybe a kind of concrete. So I'll go to my outdoor materials, make sure that concrete is chosen, and then look for materials that might be appropriate for this floor. That's probably not the best material for the floor, so I'm going to click again, see if I can find yet a different kind of concrete that could be used for the floor. Maybe a color that's just a little bit brighter.
I kind of like the concrete 01 1024. Let's see if there's another one that's maybe even a little brighter. The concrete 11 1024 looks pretty good, and it has a surface pattern that's a part of it. I like that idea, so I'll click on the check mark over here, and now those floors have that material associated with it. If I zoom back out again, just by spinning the wheel of my mouse, perhaps stand over here, by moving my cursor over to this area, and then double-clicking over in this area, I can now take a look from the outside to see how the building looks.
And I can zoom back in to see what it looks like when standing from just outside of the glass.
- Benchmarking performance
- Controlling the camera
- Importing models
- Creating camera paths
- Rendering video
- Configuring the environment
- Building a realistic landscape
- Working with materials
- Using build mode
- Adding effects
- Rendering videos and still photos
- Creating panoramas