From the course: Maya: Rendering in Arnold 6
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Arnold rendering concepts - Maya Tutorial
From the course: Maya: Rendering in Arnold 6
Arnold rendering concepts
- [Narrator] Let's take a look at some core concepts in Arnold rendering. Arnold is a physically-based renderer, it simulates the physics of lighting and materials with real-world physical properties. The parameters and workflows of physically based rendering are slightly different from the legacy shading models, found in old-school renderers, such as Maya software. With these new methods, we get a more accurate simulation of materials and lighting and because Arnold is designed for simplicity and ease of use, we achieve photorealism with very little effort. To use Arnold most effectively, we should know a little bit about the algorithm, that does the computations under the hood as it were. Arnold is what's known as a brute force renderer and in fact, it's named after famous bodybuilder, actor and politician Arnold Schwarzenegger. The name is a reference to the power of the brute force approach and in rendering brute force…
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