Join Anton Delsink for an in-depth discussion in this video Introduction, part of Object Oriented Programming with C#.
- [Instructor] In this chapter, we look at user interfaces…as good examples of how to use object-oriented techniques.…User interfaces with their visual elements…and associated behaviors make for a good fit…when you consider objects having properties,…and events, and so forth.…In this chapter the examples will come from Windows Forms…and Windows Presentation Foundation.…These are two well-known ways…of building user interfaces for Windows.…And in Windows Forms we take a somewhat classic approach…to creating classes, substantiating them as objects…to represent visual elements,…and then using a designer…to generate a lot of the code for us.…
In Windows Presentation Foundation,…we take a slightly different approach…in that we use markup, or XML,…for describing the object's state.…And so Windows Objects are instaniated with that state.…They represent the visuals we want to interact with.…Here is an example of Windows Forms.…You've almost certainly seen a variation of this…on your own Windows machines.…And so we have the idea of a form,…
- Abstract classes
- Processing text with StreamReader
- IEnumerable and yield return
- Windows Forms controls
- Windows Forms with and without the designer
- Adding, organizing, and testing forms
- Creating classes
Skill Level Intermediate
What you should know1m 10s
1. Theory vs. Practice
2. Examples from .NET
3. Examples from Windows UI
4. Examples from Board Games
5. Examples from the Web
Next steps1m 13s
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