Join Anton Delsink for an in-depth discussion in this video Conclusion, part of Object Oriented Programming with C#.
- [Instructor] So in those first two examples,…all we really did was look for trouble.…We were trying to fit an object-oriented idea…onto a preconception of how things might work…in object orientation, because of how we…expect them to work in the real world.…And so all I'm trying to point out,…is that in theory, things will work a certain way,…because of simplifications,…because of a constrained definition of something,…or a constrained scope, whereas in practice,…we are going to have to deal with…how we interact with the system,…and all the edge cases and nuances…that come from real-world requirements.…
And so, it's a fun idea to consider…whether carpet is art.…It's a fun idea to see whether a mathematical definition…of a square being a rectangle holds true…when we actually try and interact with such an object,…and there will always be such nuances, such surprises.…And so I would encourage you to write some code…to try and use your design as soon as possible.…And the earlier you can do that,…the earlier you'll get a sense of whether your assumptions,…
- Abstract classes
- Processing text with StreamReader
- IEnumerable and yield return
- Windows Forms controls
- Windows Forms with and without the designer
- Adding, organizing, and testing forms
- Creating classes
Skill Level Intermediate
C# Object-Oriented Programming Tips and Trickswith Jesse Freeman58m 39s Intermediate
What you should know1m 10s
1. Theory vs. Practice
2. Examples from .NET
3. Examples from Windows UI
4. Examples from Board Games
5. Examples from the Web
Next steps1m 13s
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