From the course: C# Best Practices for Developers
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Common design patterns as best practice - C# Tutorial
From the course: C# Best Practices for Developers
Common design patterns as best practice
- [Instructor] One last thing that I wanted to mention regards to best practices, is a concept of design patterns. Now I believe that it goes hand and hand, I mean the concept of best practice is to be able to write code in a conventional and efficient way that makes sense so that your code works well and it benefits not only yourself, but anyone else that reads your code. But that also applies to design patterns. And design patterns though, if you were to look up the definition, you would get something like it's a reusable solution to a commonly occurring problem within a given context in software design. And that's great, but one of the things that's really awesome about it is the fact that it presents a formality to fixing issues that can become very common amongst all developers. Otherwise everyone could try to fix problems in their own ways, and that's ultimately the goal of design patterns. And there's three major areas of patterns. There's creational patterns, structural…
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