Join Anton Delsink for an in-depth discussion in this video Board game: ChessMoves, part of Object Oriented Programming with C#.
- [Instructor] When you study chess…and especially when you look at previous played games,…you will find that our view of the game…is very much focused on the moves themselves…and so we would look at a game…as a sequence of moves.…In the previous example, we approached…the object-oriented design very much…from the point of view of the board…and the chess pieces and the moves we apply to that model,…but that's not the only way to do this.…If we think of the moves as the main thing of interest,…we could change our object-oriented design…to emphasize the move itself.…
So let's try that approach.…
- Abstract classes
- Processing text with StreamReader
- IEnumerable and yield return
- Windows Forms controls
- Windows Forms with and without the designer
- Adding, organizing, and testing forms
- Creating classes
Skill Level Intermediate
What you should know1m 10s
1. Theory vs. Practice
2. Examples from .NET
3. Examples from Windows UI
4. Examples from Board Games
5. Examples from the Web
Next steps1m 13s
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