From the course: Persecutors, Victims, and Rescuers: How to Deal with Psychological Games Players

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What you made me do

What you made me do

- Game number 12 is "See What You Made Me Do." So an example of this would be the mum who gets distracted by her child and knocks over something or drops the food or whatever. "Oh, now look what you've made me do." On the triangle it was I was rescuing you, I was cooking your dinner or whatever, but I've become a victim. I've dropped the food or whatever, but I'm going to persecute you because I've done it. So if you make a mistake, you're blaming it on someone else. So you're going from the victim to the persecute. And you can always blame somebody else. Suppose you had a car crash, just a bump, and you had a passenger in the car. You could say, "Oh, if only you hadn't distracted me, I would have seen that." So there's always someone to blame, and there's always a reason to blame somebody else. "Oh, if you hadn't turned the radio up loud, I wouldn't have crashed the car." And what's really happening in this game is…

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