- When you're making a game…that is going to have a lot…of content in it,…keeping your team size…and your monthly run rate as low…as possible is super important, which means…you're not going to have a giant team…of people working on something.…But maybe your game is going to have…a lot of stuff in it.…Well, let's say you have two or three artists,…and you need 200,…200 furniture pieces…for your virtual dollhouse game…that you're making.…
Those three artists are not going to be best used…generating lots of furniture.…What you need to do is look at your team…as the people who are defining…what that game is.…They're the ones who are basically saying,…"This is the style of the furniture.…"This is the kind of programming that we need.…"This is what the characters look like."…And those people are the ones…who are going to handle the contracting duties.…Basically, they're going to be in touch…with the people who are actually generating…the volume of work that you're going to need…for your game, whether it is a lot…of individual contract artists…
For a different perspective on breaking into the game industry, check out the interview with John's wife and creative partner, Brenda Romero, in our Insights with a Game Designer course.
- Creating a business plan for a game design company
- Registering a business
- Understanding the costs of running a game company
- Getting funding from publishers and investors
- Keeping a game company going and growing
- Handling payroll and HR
- Hiring game development contractors
- Developing original intellectual property (IP)
Skill Level Beginner
1. Company Formation
2. Funding and Costs
4. Contracts and Legal Paperwork
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