Join the game designer and creator of Quake and DOOM to learn about founding a gaming startup, from creating a business plan and finding investors to dealing with paperwork.
- So I've been making games since 1979. I've been a designer, a programmer, a sound designer, level designer. I've started many companies. I mean, I'm at least on company number 11 or 12 now, and I've made a lot of games, probably, over 150-somethin' games, and some of the games you might recognize would be the Wolfenstein series of games, Commander King series of games, the Doom series of games, Quake, and Heretic and Hexen, Daikatana, and some other stuff.
So I've got a lot of experience making games, and those games have been published and developed with companies, and so I've had to have several companies as well. So I know what it's like to begin companies, to raise money, and to publish, and to operate, and do all of the functions that you do, normally, when you're doing game development and publishing.
For a different perspective on breaking into the game industry, check out the interview with John's wife and creative partner, Brenda Romero, in our Insights with a Game Designer course.
- Creating a business plan for a game design company
- Registering a business
- Understanding the costs of running a game company
- Getting funding from publishers and investors
- Keeping a game company going and growing
- Handling payroll and HR
- Hiring game development contractors
- Developing original intellectual property (IP)