Author
Released
11/30/2015For a different perspective on breaking into the game industry, check out the interview with John's wife and creative partner, Brenda Romero, in our Insights with a Game Designer course.
- Creating a business plan for a game design company
- Registering a business
- Understanding the costs of running a game company
- Getting funding from publishers and investors
- Keeping a game company going and growing
- Handling payroll and HR
- Hiring game development contractors
- Developing original intellectual property (IP)
Skill Level Beginner
Duration
Views
- So I've been making games since 1979. I've been a designer, a programmer, a sound designer, level designer. I've started many companies. I mean, I'm at least on company number 11 or 12 now, and I've made a lot of games, probably, over 150-somethin' games, and some of the games you might recognize would be the Wolfenstein series of games, Commander King series of games, the Doom series of games, Quake, and Heretic and Hexen, Daikatana, and some other stuff.
So I've got a lot of experience making games, and those games have been published and developed with companies, and so I've had to have several companies as well. So I know what it's like to begin companies, to raise money, and to publish, and to operate, and do all of the functions that you do, normally, when you're doing game development and publishing.
Related Courses
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Animation Foundations: Fundamentals
with George Maestri42m 28s Beginner
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Introduction
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Welcome1m 3s
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1. Company Formation
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Do you need a business plan?3m 55s
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Registering a business4m 18s
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How should you treat equity?4m 49s
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2. Funding and Costs
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3. Growth
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4. Contracts and Legal Paperwork
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5. Longevity
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Conclusion
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Learning from failure1m 26s
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Next steps36s
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Video: Welcome