Join John Romero for an in-depth discussion in this video Next steps, part of Start Your Own Game Company with John Romero.
- By now you've probably figured out that…it's not such a big deal starting your own company.…It's not as hard as you think.…But it is critical that you get the parts right…at the very beginning.…So, now you have all the information,…go out and do it.…It's critical that you start a company now,…that you start doing it.…If you fail, it's required for success.…You need to fail to succeed.…Don't worry about failure.…I've done it plenty of times.…So go ahead and go out there, start your company,…and start making the next in software,…and I hope to see you next time.…
For a different perspective on breaking into the game industry, check out the interview with John's wife and creative partner, Brenda Romero, in our Insights with a Game Designer course.
- Creating a business plan for a game design company
- Registering a business
- Understanding the costs of running a game company
- Getting funding from publishers and investors
- Keeping a game company going and growing
- Handling payroll and HR
- Hiring game development contractors
- Developing original intellectual property (IP)
Skill Level Beginner
Unity 5: 2D Essential Training (2015)with Jesse Freeman3h 22m Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 32s Beginner
1. Company Formation
2. Funding and Costs
4. Contracts and Legal Paperwork
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