Join Dave Schultze for an in-depth discussion in this video Principles of turntable animation, part of Rhino: Animation with Bongo.
- In this video we discuss the value of a turn-table animation. First off I should define a turn-table animation. It's a rotation along the vertical Z axis. It's usually 360 degrees, which is one full rotation, but the amount can be anything you want. I like the full 360 because it can animate it once and then repeat the cycle to get more free animation later. As you'll see motion is very compelling for presenting a design. Even if the darn thing is just spinning around and not doing much else.
A high-quality rendered still image can be great but motion will really grab people and take your presentation to the next level. experts also say that music and sound effects represent a full half of the viewers' experience. And since it's so easy to do, we'll be adding a soundtrack to our presentation. Let's focus now on the two keys, at least in my opinion, for successful turn-table animation. I'm gonna zoom out here just a bit. We're also gonna switch viewing modes. Right now we're in rendered mode.
So we can switch over to shaded. That'll give us a little more access to see the lights. So here's our scene. But what we're gonna be animating from is a fixed camera. Also a fixed set and lighting. Only our geometry will rotate in place. So if you're one of those people who always ask, "Why doesn't the camera just fly around?" Think of it this way, since the set-up right now the camera is perfect. The backdrop and the lights are perfect.
We get nice shadows and reflections. We don't want to disturb any of those things. So therefore only the geometry will spin in place. Also if you're now tempted to say, "Why can't the geometry spin and the camera move also?" Hang on, that can be really annoying, when things and the camera are moving all at the same time. Kay, key number two of successful turn-table animation, is slower is almost always better. So think of it this way, the slower you turn something or move the image, the more time you have to enjoy all of your awesome details.
And if you do need to go faster later, it's very easy to do in after effects. Just like when you have a photograph and you try to add pixels and it looks bad. It's the exact same thing when you try to slow something down. It's just gonna get very jerky and unpleasant. So I'll wrap this up to say in my class a turn-table animation is the first thing we master when learning animation. After doing it just a few times, you'll be able to memorize the steps and then can animate any time.
First you'll learn how to do a simple product design "turntable" animation. Then you'll create a path-based "walk through" animation of an architectural design. After the animation work is done, Dave will demonstrate how to import the sequences into After Effects and edit them into a seamless video presentation with high-quality audio. The last few chapters focus on optimizing the final video for flawless playback on any computer or website and sharing and distributing your project.
- Installing and setting up Bongo
- Planning your workflow and storyboarding
- Creating the turntable animation
- Setting up a camera path
- Animating a sequence of stills
- Compositing in After Effects
- Exporting and sharing your animation