- Now let's work on mapping the character's shirt.…For this I'll use seams…and I'll try to match them…to what would be the existing seams and breaks…of a shirt like this.…So let's switch over to the UV editing layout…and let's go to edit mode.…Select the shirt with the L key…and press Shift+H to isolate it.…For a shirt like this I think there would be seams…underneath the arms and along the side of the torso.…
In addition I'm thinking…that this shirt is perhaps two shirts.…A long-sleeved shirt underneath a short-sleeved one.…So there may be a natural break…between the long-sleeved and short-sleeved here.…This would be two different colors,…two different textures.…So I'm going to go ahead and break it up with seams there.…Now I'll unwrap it…and there we have our shirt.…Now that's pretty good,…but if I were to take this into Photoshop to texture this…I'll need to know which part is the front of the shirt.…
Maybe I want to put a logo or a design on the front.…I'll hit the N key…to close the panel for this viewport…and T to close this one.…
- What is a UV map?
- Working with seams and stretching
- Stitching UVs
- Exporting a UV map
- UV mapping a complete scene
- UV mapping a character
Skill Level Intermediate
Blender: Rendering with Cycleswith George Maestri1h 28m Intermediate
1. Projecting UV Maps
2. Modifying UVs
3. Organizing and Exporting UV Maps
4. UV Mapping an Alley Scene
5. UV Mapping a Character
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