From the course: Blender: Tips, Tricks and Techniques

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The new Weighted Normal modifier

The new Weighted Normal modifier - Blender Tutorial

From the course: Blender: Tips, Tricks and Techniques

The new Weighted Normal modifier

- [Instructor] When you're working inside a Blender and you use Auto Smooth, you sometimes get results that don't look as good as you want it. And, although you get some control, you really don't get a lot of control. Let me show you. Hit X to delete this cube. Shift + A, let's add a monkey, Tab + Control + F, shade smooth, tab out and look at that. We got ourselves a smooth monkey, sort of. Come down to object data, normals, and turn on Auto Smooth. And there ya go, that's the best you could do with Blender, out of the box. And you can mess around with this angle, and sort of get something that looks good. You could also Tab, go into Edge Mode and then hit Control + E, to mark things as sharp, and that sort of starts to help. But, admittedly, that is a really long process. Well, in Blender 2.8 there's a brand new Modifier, called Weighted Normal, that simplifies your life. Let me show you. With a Weighted Normal Modifier on, you have a few options. Face area, corner angle or face…

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