In this video, learn about the brand-new Blender 2.8 interface.
- [Instructor] Blender's new interface takes advantage of a lot of modern graphics technology and trends, but at first, it can be kind of overwhelming. So in this video, let's take a look at all the things you can do in it. Now, over here on the left when you first start Blender, you'll see a couple of things under New File. These are your workspaces, and for the purpose of this video, we're just going to go to general. But don't worry, you can always hit control N and switch your workspace to another kind of workspace, like 2D animation. Let's go back to general. Now, here is your viewport. This is where all of your 3D will happen, so you have your camera, you can left click select it and move it around with G, and you can hit T to open up your tools panel and activate other cool tools like this rotation. Now if you hit N over here on the right, you'll see your Transform panel come up, so if I click on this cube, I can rotate it just by left click dragging any one of these values. And you can even see the dimensions of that object and this is in metric, so those are meters. Underneath here, you have tools that are dependent on which tool you actively have selected. And underneath that is your view options, which controls the camera that you are currently looking through, but not the scenes camera, that's over here, and it has its own options in the properties panel. We'll get to that in a second. The cool thing about this, though, is you can switch your focal length to get a really wide view or a really narrow view. And if something ever goes to a value you don't want, you can always right click and go to reset to default value. Now sometimes a default value might be really high, so in this case, I'm just going to type in 50, and then for millimeters, and there we go. Now, above the viewport are a whole bunch of work spaces, and you can click on them really quick, and you'll see that each one activates a different kind of layout for your scene. For example, under sculpting, you have the sculpting mode, and under animation, you can see we have the dope sheet down here and a camera view and your 3D view. You can even create your own custom work spaces which we'll talk about a little bit later. On the right is your outliner. Your outliner is your list of all the objects in a scene, so in this case, we see, we have a camera, a cube, and the light that's over there. Above it is a thing called a view layer, and a scene layer. Now these are pretty deep topics, but overall, a scene layer is everything in your scene, whereas a view layer is, which one of these kinds of things are on or off, it lets you customize those. Next, at the bottom is your timeline, which we can bring up over here, and you can move your play head, or actually play things. Later on you can even set animation by hitting auto keyframe, and finally on the right is your properties panel. You're going to spend a lot of time here as well, as each and every object has its own kind of properties. For example, when I clicked on this cube, you can see all of this extra data appeared, but when I click on this light, some options disappear because this light doesn't have as many options to manipulate. And same with the camera, you'll see that once I click the camera, little camera icon appeared here, and I can click on that and check out all of my camera properties. Or, go up to my object, and I can see all of my object properties, and here I can control the same things that I could up in my transforms. And there you go, you can see how each one of these windows reacts with the other one. Okay, now I know that was a lot to take in, so let's dive in a little bit deeper into the viewport.
- Navigating the Blender interface
- Adding and creating objects
- Multi-object editing
- Sculpting in 3D
- Banking normal
- Unwrapping models for texturing
- Painting textures
- Creating a basic 3D rig for animation
- Character rigging
- Working with particles and dynamics
- Rendering with different engines
- Animating in 2D
- Compositing in the video editor