Join Darrin Lile for an in-depth discussion in this video The head, part of Blender: UV Mapping.
- In this section, I'd like to work on…UV mapping a character.…Character models introduce certain challenges…when UV mapping that a hard surface model might not.…The curves and the unique shapes…of the face and the hands can sometimes be difficult…to even know how to begin.…For this character, let's go ahead and begin with the head.…I'll switch to my UV editing screen layout.…For a face or head, I usually use seams and unwrap,…and where you place the seams will greatly affect…how the map is projected and how it will unfold.…
For me, I like to create a kind of T-shape…beginning at the top of the forehead…and then extending down the back of the head.…The seams here will usually be hidden by…the hair of the character or a hat or a helmet,…but it really depends on the character.…In addition, there is this inner mouth area…that we need to deal with, the tongue and the gums,…and we need to split this off as well.…
So, I'll press control up arrow…to make this view full screen,…and let's get right inside here,…right inside the mind of a teenager.…
- What is a UV map?
- Working with seams and stretching
- Stitching UVs
- Exporting a UV map
- UV mapping a complete scene
- UV mapping a character
Skill Level Intermediate
1. Projecting UV Maps
2. Modifying UVs
3. Organizing and Exporting UV Maps
4. UV Mapping an Alley Scene
5. UV Mapping a Character
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