From the course: Blender: UV Mapping

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The hands

The hands

- With it's unusual, organic shape the human hand can be a challenge to UV map, and of course there are many ways to do it. I'd like to do this in such a way that we look at yet another one of Blender's handy UV tools, the UV sculpt brush. So let's begin by selecting the hand and isolating it. Trying to use seams for something like this can be problematic because the fingers can often collapse into a little ball, rather than the actual shape of the hand. So what I'll do is project from view for each side of the hand and then use the weld tool to connect them up at the thumb. This is actually very similar to the process we used to map the buildings several videos ago. Now that I've selected the faces on the top part of the hand, I'll switch to the UV editing layout and align it to the camera. And project from view. That looks pretty good. It actually looks like a hand, which is what we want, but is sometimes not what we would get when using seams for something like this. Now to select…

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