Join Darrin Lile for an in-depth discussion in this video The buildings, part of Blender: UV Mapping.
- In this section, we'll work on UV mapping…some of the objects from this alley scene.…We'll use many of the tools we've already covered…and add a few more along the way.…First we'll begin with this building on the left,…this building A.…I'll select it and then press shift H to isolate it.…And let's switch to the UV editing user interface as well.…For this, I think I'll use a projection method…that we haven't talked about yet.…
I'm going to use project from view.…This allows you to project your UV map…from the view or position of the camera…you're looking through.…You can do this with a whole object…or with a collection of selected faces.…So, I'll use the circle select tool…to select faces by pressing the C key…and click dragging over the faces I want.…I'll tumble around, making sure I've got them all selected.…Now once I've selected the faces,…I'll press the three key to go to the…orthographic side view, press the U key,…and then select project from view.…
And there's our first UV island for the building.…Now I'll select the faces of this side.…
- What is a UV map?
- Working with seams and stretching
- Stitching UVs
- Exporting a UV map
- UV mapping a complete scene
- UV mapping a character
Skill Level Intermediate
1. Projecting UV Maps
2. Modifying UVs
3. Organizing and Exporting UV Maps
4. UV Mapping an Alley Scene
5. UV Mapping a Character
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.