- [Narrator] Another way to add light into the scene…is to use what's called ambient occlusion…which creates bounce lighting throughout the scene.…So here I have my viewport set up for rendering,…and I'm going to go into this bottom left viewport…and turn on Rendered.…And as you can see, we've got one light…in the scene called Spot,…and that light is basically…the only light illuminating the scene.…
Now as you can see, this is a pretty harsh lighting.…Now, if we want to, we can add bounce lighting…in the room using ambient occlusion.…So we could do that by going over…into our worlds tab and going down to Ambient Occlusion.…Now, you may have seen this before,…but when we turn this on,…it creates bounce lighting in the room.…Now, you could see faintly the edge…of that spotlight.…Now, if I want to, I can actually select that spot…and then just turn it off.…
So if I click this little eye icon here,…that basically makes that light invisible.…And so, if we turn off ambient occlusion,…you can see how there's no light in the scene.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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