Specularity basically shows the highlights or the shininess of a surface.…Specularity can also be used to show the character of a surface, such as the roughness.…If you can imagine a service that's fairly rough, it would have kind of modeled…or diffuse type of specular highlights.…It also can be used to show the shape of an object.…So specularity can be very important in the way that we create materials.…So in Blender we have a number of options for specularity.…
As we've seen before, we can change the color of our specular highlights, so if…I were to click here and basically make it a color, somewhat like teal, we could…see how that shows up.…If I hit F12 to render, you can see that on my actual object.…Now I'm going to go ahead and turn my specularity back to white, and let's take a…look at some of the specular shaders that we have.…Now we have a whole list of specular shaders here, and this is actually pretty…cool because Blender allows us to mix and match our diffuse and specular…shaders. A lot of software doesn't allow us to do that.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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