Join George Maestri for an in-depth discussion in this video Working with scenes, part of Blender Essential Training.
Another way to organize your data within Blender is to use scenes.…Now, scenes can be used to create different setups of the same objects or…completely different sets within your project.…So by default Blender has a scene and we can see that here in the Outliner.…We also have a window up along here in the Information Panel, and this allows us…to see the available scenes.…Now, if we want to add one, we can certainly do that.…
We have a Plus sign here which allows us to add scenes.…We have a couple of options here.…One is New, and the other one is Copy the Settings and Link the existing Objects and so on.…Let's go through these.…The first one is a New Scene.…So if I do that it creates an entirely new scene.…If you look here we have Scene and then we have Scene.001, and notice how that…shows up in the Outliner as well.…Now, because we just created a New Scene, we actually created a blank palette in…which we can place anything.…
So if we wanted to we could add in a Sphere, for example.…So now that Sphere is in this Scene.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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