Join Ryan Kittleson for an in-depth discussion in this video Working on the inner mouth, part of Blender: Character Modeling.
Now that we've got to start going on the teeth and gums, lets finish it off. We're going to use some more duplication tricks, along with mirroring, and repositioning. So lets go ahead and zoom in on the teeth, and I just want to pick all the teeth, holding down shift, and right clicking on all of them, and lets combine the teeth all into one object. Go over in your left panel and click Join. Okay, now let's flip these teeth over to the other side. So what I'm going to do is add a modifier. Let's get the Mirror modifier. Okay, let's pull this panel out a little bit so we can see what's going on better.
Okay, so you can see that the teeth are mirroring a long their local axis. So, the pivot point of the teeth was over here, so that's where it's mirroring from. We actually want it to mirror from closer to the center. So one thing we can do is go set our mirror object to something else. But from this list we can pick a cube. Now I know that's the gums, I should probably rename that actually. We'll just come up to cube. Right-click, rename all these gums. And then cube four is the teeth. So, I'm just going to rename this to teeth.
Okay, so the mirror object was set to gums, and we needed the gums object as a pivot point that's right in the middle of the scene. So this worked out great. One thing I want to change, however, is the merge setting. Because we don't actually want the teeth to merge with each other. So you see if we crank up the merge limit, it's actually connecting two teeth. So we don't want that to happen. So let's actually turn off merge. Okay. Now let's make the gums so that they're no longer faceted. So let's go to Shading, click Smooth. I already got it going smooth on the teeth.
Okay, so now let's make the upper teeth, and instead of remaking them from scratch, we can just duplicate the lower teeth. So, let's select the teeth, and then shift select the gums. Now hit Ctrl+P to parent, and just click Object. So let's what that looks like here in our outline. So we got the gums, and the teeth are a subset of the gums. Now hit Shift+D to duplicate and then left-click to lock that in. So, here you can see in our outline, and we've now got a duplicate of gums, and then a duplicate of teeth. So, what I want to do is just right click on this, and rename these gums to upper gums, or actually rather, gums upper, so that they stay in alphabetical order next to each other.
And then rename the teeth. Teeth upper. Okay, let's select these gums upper and what I want to do is rotate them. Let's go into Rotate Mode and just turn these around. You could see what is rotating the Y axis. I might just come in here and type in 180. Okay, great. Let's go into Move mode and move these upper teeth up. OK. Looks pretty good. One thing I want to do is make the upper teeth just a little bit bigger than the lower teeth. >> That's pretty good. Now, what I want to do is to be able to move all the teeth and gums together into the head.
So, let's right-click on the bottom gums. Then, Shift-click on the upper gums. And then, Ctrl+P, parent them and click Object. So, now let's see what we've got. So, we've got a gums upper and then a subset of gums upper is lower gums. And also teeth upper. And the lower gums have a subset underneath them of teeth. So now all we have to do is move the upper gums and everything should move along with it. Now, the computer's moving a little bit slow. So I'm actually going to go into the modifiers here and just drop the subdivision levels down a little bit.
Okay. So let's get this moved up into the mouth. And one thing that's going to make it easier to work with and get this fit into the mouth, is if we hide half the head. So I'm going to select the head. And notice that we've got the Mirror modifier on it. So let's temporarily make this invisible. Okay. So now we can scale these gums, and position them and rotate them. Alright, let's see how this looks. From this side, we can see, yeah, it's looking pretty good. You might want to adjust the shape of the inner mouth, make it a little bit bigger if you want, it's up to you. Okay, let's select the head and turn that Mirror modifier back on.
Alright, great, so we got some teeth and gums in place. >> So, that's a good way to make teeth and gums. Once you make a nice pair, you can always save them out as their own scene and then import them into any other character that needs a good set of chompers. Go ahead and make a tongue as well. After all this, a tongue should be pretty simple to handle on your own.
- Creating a mesh object
- Mirroring a model
- Extruding and cutting polygons
- Using multiresolution sculpting to sculpt the body and head
- Drawing new topology
- Connecting different body parts
- Retopologizing the model
- Sculpting anatomical details
- Making clothing
- Brushing with texture maps