From the course: Blender: Tips, Tricks and Techniques

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Workflows: Why you should link

Workflows: Why you should link - Blender Tutorial

From the course: Blender: Tips, Tricks and Techniques

Workflows: Why you should link

- [David] Now this week's Blender's Tips, Tricks, and Techniques, it's going to be a little different. We're not going to actually make a cool thing, we're going to talk a little bit about proper workflow, and using some of the tools in Blender to the maximum capability, especially if you're working with other people. So, with that, let's just jump right in. Whenever you're working with other people, you have to hand a file over from one person to another. But what if you wanted to work on the mesh of an object, but you wanted the other person to work on the animation, and you wanted a third person to work on the lighting? How would you do that? It's actually pretty straightforward. First, I like cycles, let's just switch to cycles, and then let's pretend that this cube was a character, and it needed an armature. So let's go ahead and hit Shift-A, go to armature, single bone, hit Z, you can see it in there. Maybe hit Tab, then E, pull it up so it has two bones. Then you can take this…

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