From the course: Blender 2.83 Essential Training
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Workbench vs. Eevee versus Cycles - Blender Tutorial
From the course: Blender 2.83 Essential Training
Workbench vs. Eevee versus Cycles
- [Instructor] In this next chapter, we're going to cover one of the biggest updates to Blender there's been yet, and that's the introduction of a brand new rendering engine, Eevee, and the upgrades to old engines like Workbench, our previous OpenGL Viewport, and Cycles, the workhorse of all Blender rendering. Now, let's talk a little bit about Eevee, and what does it actually mean? It's like a real-time render. You can think of it like rendering in a game engine like in Unreal or Unity. Now, to enable it, you need to come up here and turn on this button, and at first, you may not notice anything really in particular, but when you hit Shift + A, you can add a plane, scale it up, and you'll start to see some shadow. If you hit G + Z and say G and move it all around, you'll start to see that that shadow reacts. Well, actually reacts really well. If you come up here, you can turn on the original Solid mode. You won't see…
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Contents
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Workbench vs. Eevee versus Cycles4m 52s
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Evolving Eevee6m 46s
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Screen space reflections5m 56s
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Advanced Eevee techniques5m 38s
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Eevee render passes5m 8s
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Working the workbench5m 2s
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Cycles overview3m 22s
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A hairy situation2m 56s
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Cryptomattes6m 23s
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Speeding up Cycles even more6m 13s
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Intel Open Image Denoise node6m 6s
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