In this video, get an overview of the three rendering engines in Blender.
- [Instructor] In this next chapter, we're going to cover one of the biggest updates to Blender there's been yet, and that's the introduction of a brand new rendering engine, Eevee, and the upgrades to old engines like Workbench, our previous OpenGL viewport, and Cycles, the workhorse of all Blender rendering. Now, let's talk a little bit about Eevee, and what does it actually mean? It's like a real time render, you can think of it like rendering in a game engine like in Unreal or Unity. Now, to enable it, you need to come up here and turn on this button, and at first you may not notice anything really in particular, but when you hit shift A, you can add a plane, scale it up. You'll start to see some shadow, if you hit G, Z and, say, G and move it all around you'll start to see that the shadow reacts, well, actually reacts really well. And if you come up here, you can turn on the original solid mode, you won't see any differences, if you turn on the LookDev mode, nothing new, but then you turn on rendering in Eevee, and suddenly everything is starting to look, well, rather nice. And that's the power of Eevee, is that it lets you see rendered stuff quicker. However, it uses a couple of tricks to get there. For example, let's say we took this object and we added a brand new material to it, looks like there's one here. And then we went ahead and turned up metallic and we turned down roughness, so right now, this should be really, really shiny. If I add something in front of it, shift A, let's go ahead and add a monkey, G Z, put this monkey right here, and we'll make this monkey red. Well, you're not really seeing anything right now, and that's because in Eevee, you have to come to your render settings and turn on certain options to fake things like reflections. So if I turn on screen space reflections, you can see that, hey, I can actually see, looks like a monkey in a background, and of course, the floor. Now, this is actually a cheat. For example, why can't I see the front of the monkey? Well, actually, it's because we can't see the front of a monkey. Eevee uses a lot of tricks to speed up rendering, but in that process, it also misses some things that we wish we had. Eevee doesn't use ray tracing to determine things like refractions, reflections, et cetera. It's actually using big shadow maps, and screen space effects to render the look that we have. So, if we were to just leave this alone right now and switch to Cycles, you could see right away how ray tracing will actually generate a more accurate looking thing. However, you have to note that when you switch to Eevee, this works really well, really fast. Now, Eevee does include some tricks like reflection cube maps that let you fake the kind of reflection that you want, but it's also limited to only a couple objects. Nonetheless, Eevee is really awesome and really fast, because, man, look at these shadows. They look pretty sweet! And of course, we can just move this light around and it's reacting super fast. Now, before we close out this video, we should also talk really quickly about Workbench, and what Workbench really is. It's actually just the OpenGL viewport that you may have been used to in old Blender, and it's really the solid mode that you've been using this whole entire time. It just has a few options that when you go to solid mode and say you're in Eevee, you can click this drop down, all of these options that you see here are available when you switch to Workbench here. So, for example, you can go to MatCap mode, and pick red, and then go to rendered mode for Workbench, and this now looks a bit familiar, like sculpting mode. That's what Workbench is, it's effectively a really fast, OpenGL render that lets you do everything from visualization to MatCap, et cetera, all with just a few clicks. And finally, if we come up here, we can switch to Cycles and see our good old render and how it's working. Each render offers you a lot of power. Eevee is fast, but not really accurate, but man, it's really fast and it looks great. Workbench is really great for when you're working, visualization, architecture, et cetera, where you don't really need all of that reflection stuff, but you want something that looks really pleasing, and it's also what you primarily work in when you're using Blender. And finally, Cycles is all the best stuff smashed into one really good render, it's ray traced, it's really fast, and it's really pretty. However, it comes at a cost, and that means it goes a little slower than all the other renders. All the renders offer you a lot of possibility, and throughout the rest of this chapter, we're going to dive in through each one of them and find out how awesome they really are.
- Navigating the Blender interface
- Adding and creating objects
- Multi-object editing
- Sculpting in 3D
- Banking normal
- Unwrapping models for texturing
- Painting textures
- Creating a basic 3D rig for animation
- Character rigging
- Working with particles and dynamics
- Rendering with different engines
- Animating in 2D
- Compositing in the video editor