Join David Andrade for an in-depth discussion in this video Work with the dialog to match the animation, part of Blender: Creating a Finished Character Animation.
- Dialog Animation could be it's own course entirely. To make this information a little more digestible here, we're going to cover a couple of basics: mouth shapes and timing them with the sounds. Okay, now let's listen in to the entire thing. - Well I'd like to see you try. You wouldn't last one day. - Dude, I service society by rocking, okay? I'm out there on the front lines liberating people with my music. Rocking ain't no walk in the park lady. - Alright, now I want to focus just on the mouth control because you can get most of your animation with it.
So I'm going to select this control, and these two right here. I'm also going to hit Control I to invert my selection, then H to hide the other controls. Finally, I'm going to hit T for Tools, and I'm going to turn off Bone Autohiding. Make sure to turn this back on when you're done. What that's done is made it so I can only see these three controls and only select them. That'll make our Dialog Animation a lot easier to deal with. Now let's pick a good moment.
- Society by rocking, okay? I'm out there on the front lines, liberating people with my-- - Let's work on this part. This looks like a lot of fun. - Now an L sound. Of course you can use the tongue, but we're going to keep it really simple. Sometimes it's good to have a mirror nearby so you can see the mouth shapes that you make yourself.
And there's a B in here. B's and M's are really tough, you need to hold them for a couple of extra frames. I often like to cheat them forward just a little bit so they really pop out. Here's kind of an er, his mouth's coming out into this funny kind of O shape. Now we're going to go into an A. And he's going to go right into this kind of E for the -ing in liberating.
Note that I'm not really following the letters, I'm just following the sounds, and that's really the whole point of Dialog Animation. You're not really worried about what the actual letters are because we all slur our words when we talk. So this is the E. And you'll notice there's just a little people in here, so we're just going to go for the E in people, and just for one frame we're going to close the mouth, but not too much.
We're going to go for the O in people. Here's the closed part. He's closing his mouth to hit that P sound. Don't forget to hit A and I to key everything. Now T's and H's can be kind of fun, and so can W's. It's really all upper lip. So let's move these up a little bit.
I'm going to get rid of all of these duplicate keys because we don't need them. - Liberating people with my new-- - Now here's something interesting. Even though we have this W sound, my is a lot stronger, so the W we can actually almost completely lose, so I'm just going to key this, get rid of this one, and I'm just going to go right into the M. I, sounds a bit like an I, so I.
He's going to do it again, one more M for mm. This is kind of more of a U. And we're going to end on the sick. It's kind of more of a S E sick. Sick. So we're going to bring down the bottom lip in this case. - Liberating people with my music.
Rock-- - Now one last little lesson, when you're transitioning the face like you are, you may not need a ton of mouth animation. You're probably not going to see it, honestly, but we'll add in just a little bit to give a hint of movement. Rah. King.
We want to have a little transition here though. But here you're going to be moving so much, that you really won't see too much animation. So frankly, I'm just going to zero everything out, and I'm going to have his lips come forward just a little bit, and that's really it. Let's watch it. - Liberating people with my music. Rocking ain't no walk in the park lady. - Awesome. Now the goal here is the find the key moments in the dialogue and add in only what we need so that the character feels like they're talking.
- Listening to the dialog clip
- Sketching out the animation framework
- Learning how character and facial rig works
- Blocking key character poses
- Getting feedback
- Adjusting appendages
- Matching dialog to the animation
- Cleaning up frames with the Graph Editor
- Lighting and rendering the animation